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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review5

The best book on this subject I have read

The clearest explanation of game programming I have come across.

This is the third book I have read on game programming this year, and it is comfortably the best of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The book rewards careful reading. Skimming it would be a mistake. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Oliver TorresMobile developer · Rotterdam, NL
Game C++ Programming: A Practical Introduction
Reader review4

Good, but not for absolute beginners

An enjoyable and informative read, though it could have been shorter.

This is the third book I have read on data visualization this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Kenji JacksonSoftware engineer · Boston, MA
Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)
Reader review5

Highly recommended

Finally, a book that treats javascript with the care it deserves.

This is the third book I have read on javascript this year, and it is comfortably the best of them. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Lucas WatsonQA lead · Vancouver, BC
Special Effects Programming with WebGPU
Reader review5

This is the one to get

Worth every page. I have already recommended it to two colleagues.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. An easy five stars from me. I look forward to whatever the author writes next.

Elena HarrisRetired engineer · Stockholm, SE
Data Mining in 20 Minutes (Coffee Book Series)
Reader review5

Finally, an explanation that clicks

Excellent from start to finish. No filler, no padding.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on windows desktop are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Priya BrooksTechnical editor · Prague, CZ
Learn Batch Scripting in 20 Minutes: (Coffee Break Series)
Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

This is the third book I have read on game development this year, and it is comfortably the best of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Borrow it first if you can, or at least check the table of contents carefully before buying.

Andrew LopezGraphics programmer · Edinburgh, UK
Paper to Play in 20 Minutes

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