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Game C++ Programming A Practical Introduction

By Kenwright

Game C++ Programming A Practical Introduction provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 66e6d1b4ad454619

INSIDE THE BOOK

About this book

Game C++ Programming A Practical Introduction offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The progression from chapter to chapter is well thought out; nothing feels out of order. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Petra AllenSelf-taught developer · New York, NY
Game C++ Programming: A Practical Introduction
Reader review2

Hard to recommend

Hard to recommend. The examples assume too much and explain too little.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The explanations are careful without being condescending, which is a difficult balance to strike. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Not one I will be returning to. There are better introductions to game programming available.

Mia RobinsonEmbedded systems engineer · Dublin, IE
Game C++ Programming: A Practical Introduction

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